Initialize engine version: 5.5.0f3 (38b4efef76f0)
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 11.0 [level 11.0]
    Renderer: NVIDIA GeForce GTX 970 (ID=0x13c2)
    Vendor:   NVIDIA
    VRAM:     4058 MB
    Driver:   21.21.13.7270
Begin MonoManager ReloadAssembly
Platform assembly: E:\My Documents\Unity Projects\ludumdare37\They_Are_In_A_Room_Data\Managed\UnityEngine.dll (this message is harmless)
Loading E:\My Documents\Unity Projects\ludumdare37\They_Are_In_A_Room_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: E:\My Documents\Unity Projects\ludumdare37\They_Are_In_A_Room_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading E:\My Documents\Unity Projects\ludumdare37\They_Are_In_A_Room_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: E:\My Documents\Unity Projects\ludumdare37\They_Are_In_A_Room_Data\Managed\UnityEngine.UI.dll (this message is harmless)
Loading E:\My Documents\Unity Projects\ludumdare37\They_Are_In_A_Room_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
Platform assembly: E:\My Documents\Unity Projects\ludumdare37\They_Are_In_A_Room_Data\Managed\UnityEngine.Networking.dll (this message is harmless)
Loading E:\My Documents\Unity Projects\ludumdare37\They_Are_In_A_Room_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
Platform assembly: E:\My Documents\Unity Projects\ludumdare37\They_Are_In_A_Room_Data\Managed\UnityEngine.PlaymodeTestsRunner.dll (this message is harmless)
Loading E:\My Documents\Unity Projects\ludumdare37\They_Are_In_A_Room_Data\Managed\UnityEngine.PlaymodeTestsRunner.dll into Unity Child Domain
Platform assembly: E:\My Documents\Unity Projects\ludumdare37\They_Are_In_A_Room_Data\Managed\UnityEngine.Analytics.dll (this message is harmless)
Loading E:\My Documents\Unity Projects\ludumdare37\They_Are_In_A_Room_Data\Managed\UnityEngine.Analytics.dll into Unity Child Domain
Platform assembly: E:\My Documents\Unity Projects\ludumdare37\They_Are_In_A_Room_Data\Managed\UnityEngine.VR.dll (this message is harmless)
Loading E:\My Documents\Unity Projects\ludumdare37\They_Are_In_A_Room_Data\Managed\UnityEngine.VR.dll into Unity Child Domain
- Completed reload, in  0.042 seconds
Platform assembly: E:\My Documents\Unity Projects\ludumdare37\They_Are_In_A_Room_Data\Managed\System.Core.dll (this message is harmless)
Platform assembly: E:\My Documents\Unity Projects\ludumdare37\They_Are_In_A_Room_Data\Managed\System.dll (this message is harmless)
<RI> Initializing input.

<RI> Input initialized.

desktop: 1920x1080 144Hz; virtual: 3840x1080 at -1920,0
<RI> Initialized touch support.

OpenVR initialized!
 
(Filename:  Line: 381)

The tree Tree_01_autumn_mat must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly.
 
(Filename:  Line: 140)

The tree Tree_01_autumn_mat must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly.
 
(Filename:  Line: 140)

The tree Tree_01_autumn_pal must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly.
 
(Filename:  Line: 140)

The tree Tree_01_autumn_pal must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly.
 
(Filename:  Line: 140)

UnloadTime: 0.389621 ms
TerrainCollider: MeshCollider is not supported on terrain at the moment.
 
(Filename:  Line: 185)

TerrainCollider: MeshCollider is not supported on terrain at the moment.
 
(Filename:  Line: 185)

TerrainCollider: MeshCollider is not supported on terrain at the moment.
 
(Filename:  Line: 185)

Connected to lighthouse:LHR-35C43364
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting up 2 worker threads for Enlighten.
  Thread -> id: 1fc -> priority: 1 
  Thread -> id: 700c -> priority: 1 
Changed State of DTwelve's SM to: Hand
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Playing: dtwelve_grab2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Changed State of DTwelve's SM to: Falling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Changed State of Computer's SM to: Beep
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Changed State of DTwelve's SM to: Wall
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

no voice lines found with the given title: dtwelve_wall
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Playing: computer_beep2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Changed State of DTen's SM to: Hand
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Playing: dten_grab2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Changed State of DTen's SM to: Falling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Changed State of Computer's SM to: Beep
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Changed State of DTen's SM to: Table
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Changed State of DFour's SM to: Hand
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Playing: computer_beep3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Changed State of DFour's SM to: Falling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Changed State of Picture's SM to: offWall
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Playing: picture_fall
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Changed State of Computer's SM to: Beep
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Changed State of DFour's SM to: Table
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Playing: computer_beep1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Changed State of Picture's SM to: Hand
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

no voice lines found with the given title: picture_grab
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Changed State of Picture's SM to: Falling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Changed State of Picture's SM to: Wall
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

no voice lines found with the given title: picture_wall
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Changed State of Picture's SM to: Falling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Changed State of Picture's SM to: Wall
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

no voice lines found with the given title: picture_wall
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Changed State of Picture's SM to: Floor
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

no voice lines found with the given title: picture_floor
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Changed State of Picture's SM to: Hand
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

no voice lines found with the given title: picture_grab
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Changed State of Picture's SM to: Falling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Changed State of Picture's SM to: Wall
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

no voice lines found with the given title: picture_wall
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Changed State of Picture's SM to: Falling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Changed State of Picture's SM to: Terrain
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Playing: picture_outside
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

OpenVR Shutdown
 
(Filename:  Line: 815)

